George Hind's CG Arts and Animation Blog

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Monday, 11 February 2013

@Alan: Maya Tutorials Spot Check.

Intro to Autodesk Maya
Character Part 1: Modelling
Texturing Part 1: Common Shaders
Character Part 2: Textures
Texturing Part 2: UV Maps
Lighting & Rendering Part 1: Light & Shadow
Character Part 3: Lighting & Rendering
Animation Part 1: Using Rigs
Animation Part 2: Using Motion Paths
Animation Part 3: Using MEL
Modelling 1: Digital Sets
Modelling 1: Digital Sets
Pre-Viz 1: Intro to Pre-Visualisation
Camera Control Part 1: Creating a Camera Rig
Camera Control Part 2: Pan Shot
Camera Control Part 2: Roll Shot
Camera Control Part 2: Pitch Shot
Camera Control Part 3: Crane Shot
Camera Control Part 3: Dolly Shot
Camera Control Part 3: Distance Shot
Camera Control Part 4: Focal Length
Camera Control Part 4: Coverage
Camera Control Part 4: Camera Shake
Animation 1: Intro to Character Animation
The Bouncing Ball Part 1: On The Spot
The Bouncing Ball Part 2: With Travel & Rotation
Settle & Rest: Pendulum
Secondary Action & Overlap: Hanging Chain
Squash & Stretch: Jumping
Anticipation & Follow-Through: Can Snatch
Walk Cycles Part 1: Rig
Walk Cycles Part 1: Mechanics

Posted by GeorgeHind at 08:46
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Labels: CG Artist Toolkit, maya, Maya Tutorials Spot Check., Toolkit Maya, year one

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GeorgeHind
Hi there the name's George Hind, and I'm a second year student at UCA Rochester, studying CG Arts and Animation. I enjoy things to do with either 2D or 3D art/animation such as, video games and films which give me a lot of inspiration in my drawings.
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      • Life Drawing (26/02/2013)
      • Maya: Ulitlities & Shading Networks: Sampler Info ...
      • Unit 3: Story-Telling Crit
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