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Showing posts with label
Toolkit Maya
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Showing posts with label
Toolkit Maya
.
Show all posts
Thursday, 8 May 2014
@Alan - Part A Re-submission and Maya Tutorials
making of.pdf
by
George Hind
Maya Tutorials
Games Modelling
Modelling Part 1: Low Resolution
Modelling Part 2: UV Layout
Modelling Part 3: High Resolution
Normal & Occ Maps
Maps Part 1: Base Normal Maps
Maps Part 2: Rope Normal Maps
Maps Part 3: Ambient Occlusion Maps
Maps Part 4: Base Diffuse Maps
Maps Part 5: Diffuse Maps - Stone Base
Thursday, 20 February 2014
Maps Part 5: Diffuse Maps - Stone Base
Sunday, 2 February 2014
Maps Part 4: Base Diffuse Maps
Maps Part 3: Ambient Occlusion Maps
Maps Part 2: Rope Normal Map
Saturday, 25 January 2014
Maps Part 1: Base Normal Maps
Modelling Part 3: High Resolution
Thursday, 16 January 2014
Modelling Part 2: UV Layout
Modelling Part 1: Low Resolution
Thursday, 24 October 2013
Head Modelling Part 9: The Throat
Thursday, 17 October 2013
Head Modelling Part 8: The Neck
Wednesday, 16 October 2013
Head Modelling Part 7: The Ear
Tuesday, 15 October 2013
Head Modelling Part 6: The Nose
Thursday, 10 October 2013
Lip Syncing
Wednesday, 9 October 2013
Head Modelling Part 5: The Eyes
Tuesday, 8 October 2013
Head Modelling Part 4: The Mouth
Thursday, 26 September 2013
Head Modelling Part 2: Blocking
Thursday, 9 May 2013
@Alan: Maya Tutorials Spot Check.
Intro to Autodesk Maya
Character Part 1: Modelling
Texturing Part 1: Common Shaders
Character Part 2: Textures
Texturing Part 2: UV Maps
Lighting & Rendering Part 1: Light & Shadow
Character Part 3: Lighting & Rendering
Animation Part 1: Using Rigs
Animation Part 2: Using Motion Paths
Animation Part 3: Using MEL
Modelling 1: Digital Sets
Modelling 1: Digital Sets
Lighting & Rendering 1: Intro to Lighting
Lighting & Rendering 1: Intro to Lighting
Pre-Viz 1: Intro to Pre-Visualisation
Camera Control Part 1: Creating a Camera Rig
Camera Control Part 2: Pan Shot
Camera Control Part 2: Roll Shot
Camera Control Part 2: Pitch Shot
Camera Control Part 3: Crane Shot
Camera Control Part 3: Dolly Shot
Camera Control Part 3: Distance Shot
Camera Control Part 4: Focal Length
Camera Control Part 4: Coverage
Camera Control Part 4: Camera Shake
Animation 1: Intro to Character Animation
The Bouncing Ball Part 1: On The Spot
The Bouncing Ball Part 2: With Travel & Rotation
Settle & Rest: Pendulum
Secondary Action & Overlap: Hanging Chain
Squash & Stretch: Jumping
Anticipation & Follow-Through: Can Snatch
Walk Cycles Part 1: Rig
Walk Cycles Part 1: Mechanics
Rigging 1: Intro to Rigging & Constraints
Biped Rigging Part 1: Feet & Legs
Texturing 1: Intro to Texturing
Maya: Ulitlities & Shading Networks: Sampler Info Node (Double Sided Shader)
Maya: Ulitlities & Shading Networks: Sampler Info Node (Xray's)
Ulitlities & Shading Networks: Sampler Info Node (Faked Rim Lights)
Maya: Ulitlities & Shading Networks: Sampler Info Node (Transparency)
Surface Texturing: Fur Hat
Visual Effects 1: Deformers
Deformers Part 1: Non-Linear Deformers
Deformers Part 2: Blend Shapes with Inbetweens
Deformers Part 3: Creating Mirrored Blend Shapes
Deformers Part 4: Wire Deformers
Deformers Part 4: Sculpt Deformers
Visual Effects 2: Render Layers & Compositing
Stereo Camera Rigs in Photoshop & After Effects
Render Layers Part 1: Software Rendering
Render Layers Part 2: Depth of Field
Maya: Render Layers Part 3: Mental Ray & Matte Passes
Modelling 1: Digital Sets
Ulitlities & Shading Networks: Sampler Info Node (Faked Rim Lights)
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